Too many texture files! Number of texture files exceeds X. Please visit the Character Requirements page for information on the current maximum allowed number of texture files.
Too many texture files! Number of texture files exceeds X. Please visit the Character Requirements page for information on the current maximum allowed number of texture files.
Texture files are too large! Total texture file size exceeds X GB. Please visit the Character Requirements page for information on the current file size limit for textures.
Error processing texture files! Texture files can not be opened. Please double-check the exported files and ensure that the data is not corrupted.
Character files are too large! Character file size exceeds X MB. Please visit the Character Requirements page for information on the current file size limit for character files.
Error processing character files! Character files can not be opened. Please double-check the exported files and ensure that the data is not corrupted.
Wrong input file combination! Supported combinations are: blend_file + metadata.json + textures[optional] ; fbx_file + metadata.json + textures[optional] + abc_file[optional] Please see bellow the list of files that must be provided: metadata.json – Mandatory file generated by the character validation…
Detected “curves” objects with geometry nodes! All geometry nodes will be applied. Hair systems using “curves” objects are supported but without geometry nodes. The only geometry node group that is allowed is the Surface Deform geometry node group Contains only…
Detected objects with . in their name! Blender .number format to solve duplicate names. In the interest of easier tracking of which objects belong to which character . symbol is not allowed in object names. This applies to any Armature,…
Auto Smooth is enabled on some mesh objects! In some cases, Auto Smooth can create artifacts during rendering. In combination with motion blur, auto smooth can produce artifacts during rendering. To avoid this issue auto smooth must be disabled on…
Transforms are not applied to some objects! Objects can not have any initial location, rotation, or scale. To ensure that there is no additional translation, rotation, or scale affecting the character, transforms must be applied to all objects. An automatic…