Detected "curves" objects with geometry nodes!

Detected “curves” objects with geometry nodes! All geometry nodes will be applied. Hair systems using “curves” objects are supported but without geometry nodes. The only geometry node group that is allowed is the Surface Deform geometry node group Contains only…

Detected objects with . in their name!

Detected objects with . in their name! Blender .number format to solve duplicate names. In the interest of easier tracking of which objects belong to which character . symbol is not allowed in object names. This applies to any Armature,…

Auto Smooth is enabled on some mesh objects!

Auto Smooth is enabled on some mesh objects! In some cases, Auto Smooth can create artifacts during rendering. In combination with motion blur, auto smooth can produce artifacts during rendering. To avoid this issue auto smooth must be disabled on…

Transforms are not applied to some objects!

Transforms are not applied to some objects! Objects can not have any initial location, rotation, or scale. To ensure that there is no additional translation, rotation, or scale affecting the character, transforms must be applied to all objects. An automatic…

Wrong bone rotation mode!

Wrong bone rotation mode! Rotation mode for all main pose armature bones must be XYZ. The character will receive animation data in the Euler XYZ format. To ensure that the character can be animated all bones need to be set…

Wrong Hips bone relations settings!

Wrong Hips bone relations settings! Hips bone must be disconnected from its parent bone and local location turned on to allow for the translation of the character. The Hips bone can have a parent bone but the Connected option must…

Armature is not in Pose Position!

Armature is not in Pose Position! Having the armature in Rest Position will prevent character from being animated. Pose Position and Rest Position are modes that can be set in the Armature’s Object Data Properties. When in the Rest Position…

Text files detected!

Text files detected! For security reasons, all text files must be removed from the Blender file. You can see all text files that exist inside of a Blender file in the Outliner editor. Select the Blender File view and find…

Naming Validation

>>> [ERROR] Naming check - FAIL > Object "{mesh_name}" has a name that's longer than 50 characters. > Removing namespaces, if they are present, can help solve this problem. Name of all objects in the scene must be shorted than…

Construction History Validation

>>> [WARNING] Construction history check - FAIL > Mesh "{mesh_name}" has construction history! > Automatic fix is available. Make sure to delete all construction history before rigging the character. Also, making any changes after the character is rigged will create…