Transforms are not applied to some objects!

Transforms are not applied to some objects! Objects can not have any initial location, rotation, or scale. To ensure that there is no additional translation, rotation, or scale affecting the character, transforms must be applied to all objects. An automatic

Wrong bone rotation mode!

Wrong bone rotation mode! Rotation mode for all main pose armature bones must be XYZ. The character will receive animation data in the Euler XYZ format. To ensure that the character can be animated all bones need to be set

Wrong Hips bone relations settings!

Wrong Hips bone relations settings! Hips bone must be disconnected from its parent bone and local location turned on to allow for the translation of the character. The Hips bone can have a parent bone but the Connected option must

Armature is not in Pose Position!

Armature is not in Pose Position! Having the armature in Rest Position will prevent character from being animated. Pose Position and Rest Position are modes that can be set in the Armature’s Object Data Properties. When in the Rest Position

Text files detected!

Text files detected! For security reasons, all text files must be removed from the Blender file. You can see all text files that exist inside of a Blender file in the Outliner editor. Select the Blender File view and find

Naming Validation

>>> [ERROR] Naming check - FAIL > Object "{mesh_name}" has a name that's longer than 50 characters. > Removing namespaces, if they are present, can help solve this problem. Name of all objects in the scene must be shorted than

Construction History Validation

>>> [WARNING] Construction history check - FAIL > Mesh "{mesh_name}" has construction history! > Automatic fix is available. Make sure to delete all construction history before rigging the character. Also, making any changes after the character is rigged will create

xGen Grooms Validation

There are multiple statuses regarding xGen validation. No xGen in the Scene >>> No xGen found in the scene - Skipping. No xGen nodes are found in the scene.Validation will be skipped, and you will be allowed to export the

Empty File Nodes Validation

>>> [ERROR] Empty file nodes check - FAIL. > File node "file1" is missing a texture input. > Make sure that all "file" and "aiImage" nodes have textures loaded. Make sure that all “file/aiImage”  nodes have textures loaded into them.

Materials Shading Graph Validation

>>> [ERROR] Material incoming connections check - FAIL. > Connection to "body_mtl.baseColor" is not supported. > Please make sure that only "file" or "aiImage" nodes are connected to materials. Currently only “file/aiImage” and “bump/normal” nodes can be connected to the