Release Notes
March 14, 2024
Fixes and Improvements
Fixed a bug in the AI MoCap project type related to camera parenting.
Facial capture technology has been enhanced to improve the results of face estimation in low-resolution and low-quality input video segments.
Updated the informational text in User Settings to highlight transferring to the Preview Plan upon cancellation.
February 29, 2024
New
You can now use our new tool for loading the plates into each corresponding camera. The tool is a part of the Wonder Studio Maya add-on. Learn more here.
Fixes and Improvements
An in-editor “Beta” dropdown added containing release notes and documentation links.
Projects, videos, and characters cannot have an empty string for a name, and actor names cannot have more than 50 characters.
Fixed flashing of portrait previews on switching between list and grid views.
February 12, 2024
New
Export Unreal Engine Scene in Live Action projects to get each shot in a separate-level folder containing character animation data stored in subsequences, robust USD character material instances, instanced skeletal meshes with animation sequences and physics assets, downsampled environment and character textures, and the level instance of the shot. Apart from that, you will also get dynamic streaming levels for each shot and cameras, level visibility, and subsequences. Learn more here.
Fixes and Improvements
Source videos for processed projects can now be downloaded.
Improved the accuracy of estimating project processing duration.
January 22, 2024
New
In Live Action projects, you can automatically match the movement of a virtual camera in 3D space with that of a real camera used in live-action scenes, integrating character motion into the world space. In addition to scenes exported with an estimated camera, camera tracking will be included in the AI MoCap export element. Furthermore, a separate camera FBX file will be provided for versatility and easy integration into your existing workflow. Learn more here.
Fixes and Improvements
My Projects and My Assets now have a new list view.
December 18, 2023
New
Maya Scene export is live in Wonder Studio, providing extensive possibilities within Maya's toolkit. Users can effortlessly modify Wonder Studio content using Maya's tools, blend diverse assets, manage characters with preserved animations, and optimize characters for efficiency. The Maya Scene includes pre-arranged render layers and a pre-configured Camera Sequencer. The export process ensures a lighter scene with simplified character rigs and shaders. Learn more here.
Fixes and Improvements
Users now have a failed renewal payment notification and a manual retry payment option for non-3DS failed renewal payments.
Improved the loading performance when there are many projects in “My Projects”.
Fixed a bug where the clean plate export ignored the option for removing the letterbox.
December 4, 2023
New
Introducing USD, an open format for scene description endorsed by the Academy Software Foundation, in Live Action and AI MoCap projects, for consolidating VFX elements from Wonder Studio into a versatile 3D scene compatible with various DCC platforms. Users can effortlessly edit scene components, such as animation and lighting, through USD's layered organization, adapt the data to their pipeline, use Hydra for cross-render-engine transitioning, and benefit from portability and easy sharing with relative references. Learn more here.
Fixes and Improvements
Minor changes and improvements on Wonder Studio characters.
November 20, 2023
New
Three new characters are joining the Wonder Studio character crew - Brain Bot, Meera, and Charlie.
Fixes and Improvements
The options in Live Action Advanced projects now have explanations in the gif form.
Fixed a bug causing the character validation modal to flash in specific cases.
November 8, 2023
New
Character validation has been substantially improved with the introduction of the validation add-ons for Maya and Blender. Add-ons offer a quick and easy way to check your character’s compatibility with Wonder Studio locally. At the same time, requirements have been reduced (especially naming requirements) while the functionality for characters developed in Maya has been greatly expanded. See documentation.
Fixes and Improvements
Fixed a bug with specific characters causing corrupt character preview and failed project processing.
Minor changes and improvements on Wonder Studio characters.
September 14, 2023
New
You can now export markerless body and hand-tracking data from any video, using the standalone AI Motion Capture feature. Apply the 3D animation data back to your character or retarget it to any other character. See documentation.
With the launch of this new project type, users can now choose which project type they want to spend their render time on. As the render cost of different projects is not the same, credits are introduced and are transferrable to render seconds. See documentation.
Fixes and Improvements
Projects with processing errors now have a preview window displaying the project ID and error details.
New templates have been added.
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