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  3. Project Steps
Updated on March 10, 2025

Documentation

  • Folder icon closed Folder open iconFAQ
  • Folder icon closed Folder open iconVideo Tutorials
  • Folder icon closed Folder open iconCommunity & Social Links
  • Folder icon closed Folder open iconPlans and Subscriptions
  • Folder icon closed Folder open iconCredits System
  • Folder icon closed Folder open iconGetting Started
    • Templates
    • Platform Limitations
    • Video Upload
    • Character Upload
  • Folder icon closed Folder open iconCreate New Project
    • Live Action Easy
    • Live Action Advanced
    • AI Motion Capture
    • Animation / Video to 3D Scene
  • Folder icon closed Folder open iconWonder Tools
    • Clean Plate
    • Camera Track
  • Folder icon closed Folder open iconProject Steps
    • Edit Video
    • Actor Assignment
      • Advanced Retargeting
      • Advanced Features
    • Environment Assignment
    • Global Settings
    • Export Setup
  • Folder icon closed Folder open iconExport Scenes
    • Blender Scene
    • Maya Scene
    • Unreal Engine Scene
    • USD
  • Folder icon closed Folder open iconExport Elements
    • AI MoCap
    • Clean Plate
    • Alpha Masks
    • Export Video
    • Camera Track
    • Character Pass
    • Source Video
    • Character Textures
    • Export Environment Asset
  • Folder icon closed Folder open iconUseful Tips
  • Folder icon closed Folder open iconRelease Notes
  • Folder icon closed Folder open iconGetting Started
    • Character Requirements
    • Character Warnings
    • Character Setup
  • Folder icon closed Folder open iconAI MoCap System
    • Markerless Motion Capture
      • Bone Mapping, Distribution, and TPose
      • IK bones & IK features
    • Markerless Face Capture
      • Blendshapes
      • Facial Tips and Tricks
      • Linking Facial Meshes
      • Linking Eyes
  • Folder icon closed Folder open iconDownloads
  • Folder icon closed Folder open iconBlender Add-on
    • Blender Add-on Tips
  • Folder icon closed Folder open iconMaya Add-on
    • Joint Mapping – Maya
    • Eye Bone Mapping – Maya
  • Folder icon closed Folder open iconCharacter Validation Messages
    • Maya Specific Messages
      • Scene Saved Validation
      • Referenced Scenes Validation
      • "GEO" Group Validation
      • Character Rig Validation
      • Materials Type Validation
      • Materials Shading Graph Validation
      • Empty File Nodes Validation
      • xGen Grooms Validation
      • Construction History Validation
      • Naming Validation
    • Blender Specific Messages
      • Text files detected!
      • Armature is not in Pose Position!
      • Wrong Hips bone relations settings!
      • Wrong bone rotation mode!
      • Transforms are not applied to some objects!
      • Auto Smooth is enabled on some mesh objects!
      • Detected objects with . in their name!
      • Detected "curves" objects with geometry nodes!
    • File Error Messages
      • Wrong input file combination!
      • Error processing character files!
      • Character files are too large!
      • Error processing texture files!
      • Texture files are too large!
      • Too many texture files!
      • Metadata corrupted or altered!
      • Wrong metadata version!
      • Metadata information mismatch!
      • Unknown error!
    • Error Messages
      • Wrong skeleton/armature name!
      • Multiple main skeleton/armature!
      • Hips bone not found!
      • Poly count limit exceeded!
      • Hair strand limit exceeded!
      • Missing or unsupported texture files detected!
      • Wrong face mesh name!
      • No valid blendshapes!
      • Multiple main face meshes!
    • Warning Messages
      • Pose bones missing!
      • Unable to establish all IK bone chains!
      • Disabled objects in the render!
      • Some face blendshapes missing!
      • Eye control blendshapes missing!
      • Muted blendshapes detected!

Project Steps

Estimated reading: 1 minute

Preparation and processing of various project types will require different steps. Please visit the Choose Project Type section of the documentation and select a project you wish to run. Each project type describes which Project Steps will need to be completed.

You may encounter the following steps:

  • Edit Video
  • Actor Assignment
  • Environment Assignment
  • Global Settings
  • Export Setup

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