Unreal Engine Scene

Estimated reading: 2 minutes

Supported software version: 5.3.2

Unreal Engine 5.3 Project assembled using Wonder Studio using USD as a foundation.

  • Level Instances: Easily create and organize scenes for smooth performance.
  • Subsequences for Character Animation Data: Fine-tune character animations with ease.
  • Robust USD Character Material Instances: Keep character materials consistent and efficient.
  • Instanced Skeletal Meshes: Integrate characters seamlessly with animation sequences and physics.
  • Downsampled Environment and Character Textures: Balance quality and performance effortlessly.
  • Blend your shots seamlessly with MainWorld, bringing together each scene for a cohesive experience. Manage your shots effortlessly with MainSequence, keeping everything in order.

Export Scene files do not come with character textures. If you are using Wonder Studio Featured characters please visit the Download Textures for WS Featured Character section of the documentation.

Project File Structure

  • Every project contains a WD_Assets folder, which contains separate folders for each shot.
  • Each shot folder contains SkeletalMeshes, LevelSequences, Materials, Textures, and a Level that has everything assembled.

Individual Folders

  • SkeletalMeshes contain Animation Assets, Skeletons, SkeletalMeshes, and Physics assets for each character present in the shot.
  • LevelSequences contain Character and Camera Animation data that can be easily reused.
  • Materials contain USD Shader Instances that can be replaced with your own custom shaders.
  • Textures contain downsampled texture assets that can also be replaced.

Shot Level

  • Contains all shot assets assembled, alongside a static (or tracked) camera.

Coming Soon Features:

  • Estimated Light Intensities
  • Reflection Maps