Linking Eyes
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Characters may have eyes that are controlled by bones. These bones need to be connected to blendshapes that control the gaze for eye movement to work.
Gaze Blendshapes:
– eyeDn
– eyeL
– eyeR
– eyeUp
Eye bones can be rigged and connected to gaze blendshapes automatically in the following way. Using the add-ons, it is possible to define which bones are eye bones, what their axes of rotation are, and how much they should rotate in each direction.
Please visit the add-on section of the documentation for information on how to map eye bones.

Blender Add-on
Use the addon to validate the character locally allowing for faster iteration and lovering the prep time.

Maya Add-on
Use the addon to validate the character locally allowing for faster iteration and lovering the prep time.