Blendshapes
Wonder Studio supports facial animation by utilizing blendshapes based on FACS (Facial Action Coding System). Our system supports 88 unique blendshapes. The animation will be generated by analyzing your video and then applying the resulting animation to the character's blendShapes.
Blendshapes will need to be named correctly in order for the system to recognize them.
Although not mandatory, it is highly beneficial to have a full set of blendshapes. The system will use the available blendshapes. The fidelity of the animation will increase if more shapes are available.
Please visit the Example Head with Blendshapes section on the Downloads page to download the example head with blendshapes. It is recommended to use the example head as a reference rather than relying on the images below.
The following part of the documentation will focus on providing names and descriptions for all blendshapes and demonstrating their function.
Blendshapes are split into several groups that represent parts of the face those blendshapes are activating.
For each group of blendshapes, there can be up to 3 (three) tiers. Tiers should provide a clear progression from basic (First Tier) to intermediate (Second Tier) to full functionality (Third Tier). Note that tiers do not indicate the difficulty of creating a certain blendshape.
Gaze
Eye rotations, in the examples below, are for illustrative purposes only and should not be a part of this shape. For more information on how to set up eye bones for Wonder Studio visit the Linking Eyes page.
Eyelids
Eyebrows
Nose
Cheeks
Jaw
Mouth
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