Markerless Motion Capture

Estimated reading: 1 minute

Wonder Studio supports up to 52 bones in your character’s rig. The animation will be generated by analyzing your video and then applying the resulting animation to the character’s bones. You do not need to have all 52 bones, but the more you have the greater fidelity you will receive from our system.

The following links will give you greater insight into how to set up your rig to work with Wonder Studio.

Bone Mapping, Distribution and TPose

Get insight into which bones are required and what their ideal position (distribution) inside the character is. Find out how to set up the character T-Pose for the best animation results.

IK Bones and IK Features

Get information on inverse kinematics A process of calculating joint rotations based on the desired endpoint of the bone chain. features of the platform and ensure your character is compatible.