Blendshapes

Estimated reading: 21 minutes

Wonder Studio supports facial animation by utilizing blendshapes based on FACS (Facial Action Coding System).
Our system supports 88 unique blendshapes. The animation will be generated by analyzing your video and then applying the resulting animation to the character’s blendShapes.

Blendshapes will need to be named correctly in order for the system to recognize them.

Although not mandatory, it is highly beneficial to have a full set of blendshapes.The system will use the available blendshapes.
The fidelity of the animation will increase if more shapes are available.

A list of all blendshape names
				
					browInnerDnL
browInnerDnR
browInnerUpL
browInnerUpR
browOuterDnL
browOuterDnR
browOuterUpL
browOuterUpR
browSqueezeL
browSqueezeR
cheekBlowL
cheekBlowR
cheekUpL
cheekUpR
eyeBlinkL
eyeBlinkR
eyeCompressL
eyeCompressR
eyeDn
eyeL
eyeR
eyeSquintL
eyeSquintR
eyeUp
eyeWidenLowerL
eyeWidenLowerR
eyeWidenUpperL
eyeWidenUpperR
jawIn
jawL
jawOpen
jawOut
jawR
lipChinRaiserL
lipChinRaiserR
lipCloseLower
lipCloseUpper
lipCornerDnL
lipCornerDnR
lipCornerUpL
lipCornerUpR
lipDimplerL
lipDimplerR
lipFunnelerLower
lipFunnelerUpper
lipLowerDnL
lipLowerDnR
lipLowerPullDnL
lipLowerPullDnR
lipLowerUpL
lipLowerUpR
lipNarrowL
lipNarrowR
lipPoutLower
lipPoutUpper
lipPresserL
lipPresserR
lipPucker
lipPullL
lipPullR
lipPushLower
lipPushUpper
lipSmileClosedL
lipSmileClosedR
lipSmileOpenL
lipSmileOpenR
lipSneerL
lipSneerR
lipStickyL
lipStickyR
lipSuckLower
lipSuckUpper
lipSwingL
lipSwingR
lipTightnerL
lipTightnerR
lipUpperDnL
lipUpperDnR
lipUpperUpL
lipUpperUpR
lipWidenL
lipWidenR
noseCompress
noseFlare
noseSneerL
noseSneerR
noseWrinklerL
noseWrinklerR
				
			

The following part of the documentation will focus on providing names and descriptions for all blendshapes and demonstrating their function.
Blendshapes are split into several groups that represent parts of the face those blendshapes are activating.
For each group of blendshapes, there can be up to 3 (three) tiers. Tiers should provide a clear progression from basic (First Tier) to intermediate (Second Tier) to full functionality (Third Tier). Note that tiers do not indicate the difficulty of creating a certain blendshape.

Gaze

Eye rotations, in the examples below, are for illustrative purposes only and should not be a part of this shape. For more information on how to set up eye bones for Wonder Studio visit the Linking Eyes page.

Eyelids

Eyebrows

Nose

noseCompress

“noseCompress” will tighten the nostrils. Good for sniffing.

noseFlare

“noseFlare” stretches out the nostrils. Good for heavy breathing.

Cheeks

Jaw

jawIn

“jawIn” and “jawOut” work together to rock the jaw forwards and backward. The teeth, gums and tongue should move along with this shape.

jawOut

“jawOut” and “jawIn” work together to rock the jaw forwards and backward. The teeth, gums and tongue should move along with this shape.

Mouth

lipStickyL

“lipStickyL” is meant to work together with “lipStickyR” to tighten the corners of the lips on open mouth shapes. This will give you the effect of the lip meat sticking a little while opening them up.

lipStickyR

“lipStickyR” is meant to work together with “lipStickyL” to tighten the corners of the lips on open mouth shapes. This will give you the effect of the lip meat sticking a little while opening them up.

lipChinRaiserL

“lipChinRaiserL” is meant to work together with “lipChinRaiserR” to roll the chin upwards.

lipChinRaiserR

“lipChinRaiserR” is meant to work together with “lipChinRaiserL” to roll the chin upwards.