Advanced Features

Estimated reading: 3 minutes

Advanced Features affect how the actor is processed in the platform.

Shot Type

For best results leave these settings at their default values as they directly impact MoCap results.

This feature predicts shot types for selected actors, impacting the AI MoCap result. It’s usually recommended to let the system estimate shot types automatically. However, if you’re unsatisfied with the final MoCap results, you can manually set the “Shot Type” to a value you believe is most suitable.

 

Auto

This mode is used in the Live Action Easy project type.

 

In this mode, the Shot Type for an actor is detected automatically.

 

Wide

Wide Shot: A shot that captures the full body of the actor. 

This mode requires the pelvis and feet to be visible, in most frames, to give the best MoCap results.

 

Medium

Medium Shot: A shot that frames the actor from the waist up. This mode requires the pelvis to be visible, in most frames, to give the best MoCap results.

 

Close Up


Close-Up Shot: A shot that focuses closely on the actor’s face. This mode is suitable when the pelvis and legs are not visible.

Motion Type

For best results leave these settings at their default values as they directly impact MoCap results.

This feature estimates the actor’s movement speed in the shot, which affects the final AI MoCap result and is usually best left to the system’s automatic estimation. However, if you’re unhappy with the results (e.g., stiffness or noise), you can manually set the “Motion Type”.

 

Auto

This mode is used in the Live Action Easy project type. 

 

In this mode, Motion Type is detected automatically.

 

Slow

Slow motion type (standing, sitting, etc.) reduces the noise in the MoCap data making the animation calmer and more stable.

 

Medium

Medium motion type (walking, turning, etc.) balances between reducing noise and preserving motion, producing more stable animation when movement is moderate.

 

Fast

Fast motion type (running, dancing, etc.) captures MoCap with the most details and nuance. As the noise is not a primary concern with fast movement but the motion range, this option produces lively animation for action shots.

Estimate Face

For characters that meet the requirements for facial animations, you have the option to enable or disable face estimation. This feature can be beneficial, particularly in shots where the face is not visible, as it helps reduce project processing time when disabled. 

For characters that do not meet the requirements, this option will always be disabled.

Estimate Hands

This option enables hand motion capture for frames where hands are visible.

Feet Lowering

This option affects AI MoCap results and addresses character positioning to minimize floating and contact point issues, but it is only useful when the entire person is visible.

Feet Contacts

This option impacts AI MoCap results and is distinct from the Feet IK option in Advanced Retargeting. Enable it when feet are visible to estimate ground contact positions and minimize foot sliding.